using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RankedRewardChest2D")]
	public class RankedRewardChest2D : PegUIElement
	{
		public List<GameObject> m_rewardChests => method_3<Class271<GameObject>>("m_rewardChests")?.method_25();

		public GameObject m_emptyRewardChest => method_3<GameObject>("m_emptyRewardChest");

		public UberText m_rewardChestDescriptionText => method_3<UberText>("m_rewardChestDescriptionText");

		public UberText m_rewardChestRankText => method_3<UberText>("m_rewardChestRankText");

		public GameObject m_legendaryGem => method_3<GameObject>("m_legendaryGem");

		public int m_rank => method_2<int>("m_rank");

		public RankedRewardChest2D(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RankedRewardChest2D(IntPtr address)
			: this(address, "RankedRewardChest2D")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void ChestOver(UIEvent e)
		{
			method_8("ChestOver", e);
		}

		public void ChestOut(UIEvent e)
		{
			method_8("ChestOut", e);
		}

		public void SetRank(int rank)
		{
			method_8("SetRank", rank);
		}
	}
}
